G_hEditorEnabled = CreateConVar( "sm_retakes_editor_enabled", "1", "Whether the editor can be launched by admins") G_hAutoTeamsCvar = CreateConVar( "sm_retakes_auto_set_teams", "1", "Whether retakes is allowed to automanage team balance") G_EnabledCvar = CreateConVar( "sm_retakes_enabled", "1", "Whether the plugin is enabled") ** Per-round information about the player setup * */īool g_RoundSpawnsDecided // spawns are lazily decided on the first player spawn event ** Data created for the current retake scenario * */Ĭhar g_PlayerPrimary Ĭhar g_PlayerSecondary Ĭhar g_PlayerNades ** Bomb-site stuff read from the map * */ ** Stored info from the spawns config file * */ * players are put into a priority queue using their rounds as the value.īool g_PluginTeamSwitch īool g_DirtySpawns // whether the spawns have been edited since loading from the file Actions during a round earn points, and at the end of the round, * The general way players are put on teams is using a system of
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